Roll A Stickman guides
Three guides cover the questions the codes pages skip: what to do in the first hour, how AFK rolling is described, and which four cards showed up in an early team.
- Guides
- 3
- Front slot
- Right side of Army
- Tutorial lock
- Codes stay closed
The beginner route, AFK boundaries, and stage 11 example below are drawn from the linked references. They are not first-hand play reports or evidence of a universally optimal team.
Start here
Read the beginner guide before the team page. The team example is one stage 11 group from a 20 October video, not a universal best team. The AFK page tells you what the developer confirmed and what is still blank.
- Finish the tutorial, then redeem the three official codes and claim Mail.
- Turn on Auto only after you know where the roll count is.
- Put a card that can take a hit in the rightmost slot.
Watch a real match
Velace: Roblox - Roll a Stickman. Early Roll A Stickman gameplay. Stage 11 party around 1:55 and the Army panel around 3:55.
Questions
Which guide should I read first?
The beginner guide. It is the first-hour order. The team page is an example, not a shopping list.
Related
Sources
- Third-party reference: guides/beginner-guide/ (checked 2026-10-24)
- Third-party reference: guides/best-team/ (checked 2026-10-24)
- rollastickmangame.wiki (2026-10-20)
Editorial contact: [email protected].